A month of Guild Wars 2
It has already been a month and I can actually believe it. When it had been three weeks I wasn’t as convinced.
Between looking for a new job, or internships or other opportunities for activity I have spent a lot of time in Guild Wars 2. The first month from launch has passed quickly and by now we have more or less forgotten about the pre-launch connection issues here in Europe and have been able to start whining about other bugs. Hooray!
Let me give you a quick overview of what I experienced in the game during this month:
The Bad
– There are sill some issues with events and skill points for completion.
– It took Arenanet this long to state officially that the last fight of the story was bugged and lacked mechanics. [info in this Reddit post]
– Over-done personal story that doesn’t give you what you want. At a point I loved it, and I still do. But some points have been bugging me. [Link contains spoilers]
and The Good
– Arenanet’s constant communication to their fans and followings with next to daily updates on the state of the game. Brilliant! [Reddit thread as example again! - "We're working on the issues"]
– Visually stunning and very immersive game.
– In game community. There will be asshats, just about everywhere you look in communities, but there’s also the good that will out weigh the bad. This subjects deserves a post of it’s own, so stay tuned.
– (Bonus) I do not feel the pressure to stay in the game at all times. I’m there because I want to, and there’s no gear-grind which I’m happy about!
Now let’s get down to some details! Yesterday I checked the age of my character, dare I post it publicly? 325hrs. Since the head start launch. On one character. This also contains that I spent the first 12hrs figuring out what to play in the first place.
I do not regret for one second the choice I made, or the time I’ve spent in the game. I’ve actually successfully taken full days off the game as well, so I’m not completely addicted. Even if it’s quite close to.
Unfortunately I’ve seen a few friends burn themselves out on the game. Probably because they were expecting something more similar to World of Warcraft end-game when they reached it. Guild Wars 2 is not very dependent on levels in the same way as many other games are. The content doesn’t get old just because you’ve gained another 20 levels. And not realizing that going back is a big part of the game. There are some really great meta chain events out there, and a lot of hidden unlocks that you should try and find!
Every time I revisit and old zone I find events I’ve not seen before and it amazes me. Will be interesting to see when they start rolling out new dynamic content to different zones and if they will tell us about it first or just let us discover it.
Even if it has only been a month I’m already excited for future content patches, not just more dynamic events but more zones that you can see should be there on the map very conveniently. More level 80 zones? No problem! Personally I hope that they never add more levels to the game. Just as they kept it “clean” level wise in the original Guild Wars.
More Guild Wars 2 related posts will be coming up on this blog, and hopefully some World vs World focused content as well. Stay tuned!




