How Guild Wars 2 Compares to World of Warcraft
During this weekends play of the Guild Wars 2 Beta, and in the coming days after it ended, I’ve come to feel quite strongly about some similarities to World of Warcraft, as well as differences. I felt I wanted to share these thoughts with you guys. If you’re a raging fanboi/girl of any of these games, please take into account that I’m doing the comparison between them because they are the two MMORPG’s I’ve spent some time on, further explanation will follow with each point as well.
The differences and similarities between Guild Wars 2 and World of Warcraft
The addiction, even if I only spent one weekend in Guild Wars 2 during the beta, I felt a very similar feeling to how I felt when I was addicted to World of Warcraft. And addiction can be a bad thing if not handled correctly. In March I got back to gaming, about 2.5 years after I stopped gaming all together. Something in Guild Wars 2 brought out the same feelings, that I’ve not had since then.
Even these past few days, after the weekend was over, I’ve felt the urge to play even if I know I can’t.
The hardcore, the dedicated player side, of the games. I was into hardcore raiding in WoW, I was one of those whiney bitches thinking they made the game TOO EASY raiding wise. When I played Guild Wars, and GvG (8v8 man PvP) some of the matches I loved the most, were the gridlock type of games, because it brought out a sort of intensity, and if one team screwed up their timing once they were screwed. What I really enjoyed when playing GW2 was that you had to be on your toes most of the time. You couldn’t leisurely lay back and play. I guess you can, to an extent, but if you played as well, you understand what I’m getting at. I loved that it was hard, and complicated from start. It might end up taking a strain on me on release, but I truly believe that I will love the game because of this. In WoW there wasn’t much of this, you could mindlessly do most of the things, even raid at the end of my reign and that gets quite boring.
Questing in GW2 will be completely different from what you’re used to as a WoW player. Remember running around a city to find all the quest givers, only to realize you can not fit all the quests into your quest log because it’s limited? I did this so many times before WoW upped the numbers of quests you could pick up. With GW2 you will not need to worry about such nonsense! Unfortunately, if you’re anything like Jesse Cox, you might get disheartened by this new way of questing. A quest line does have a tendency to steer you in the right direction and make sure you get to where you’re going, one way or the other. Without any standard type of quests this might get confusing.
For me heading into GW2 I knew so much of the way that the game lined up with the Renown Regions (the little heart for “quest areas” on the map), and the other progressing dynamic events that I was quite comfortable with it. I can imagine that if you’re not quite prepared for it, it can be overwhelming.
Player vs Player, in WoW you’re used to, if you’re playing on a PvP server, always be ready for an attack and that you’ll be running into enemies from the “Other side” that you will have to choose how to encounter. “Will he attack, or will he not?”. In GW2 there is not enemy except for PvE related stuff in the PvE world. And there is no room for dueling. You will not have to worry about Fridays and Saturdays being Gankvale fest. (Stranglethorn Vale in WoW was a very popular place for higher level players to attack lower level players during the weekends.)
In GW2 there’s something called World vs World (vs World), WvW. Where you on your Home World is fighting two other worlds for the glory and honor of that fortnights fighting. 3 teams, in what becomes what I would like to call a MMO-RTS-RPG. You need to get siege units out in the field and strategy will be involved so that’s where I see the real time strategy coming in, I know it’s not typical.
Playing with your friends on different servers. In Guild Wars 2, even if you and your friends choose a different server to play on, this will not stop you from playing and questing together. You can visit a different server and play there as a guest. Only thing you will not be able to do is join that worlds WvW, for somewhat obvious reasons.
You will also be able to transfer to another server as your home server for money as in most other MMO’s.
Now to one of my best and most addictive parts, the crafting! No more of “Oh no I just spent loads and loads of expensive mats on crafting this one thing and I didn’t get that last lousy point!“, as we’ve all probably encountered at one time or another in WoW. The crafting system in GW2 is based on experience. As you’re gaining experience in the crafting of your choosing your character also gains experience for it’s own level. This also goes out in the PvE when gathering from mining nodes, trees and herbs. Except you don’t need experience to gather from different nodes, just the right tools (which are available from merchants). On top of that, you don’t have to spend all your money on learning new recipes. As you’re leveling your crafting you get the new recipes for your level automatically. On top of which you can use the discovery tab, to find out if different materials can create something new you didn’t know if.
There are more points I could compare the two games, but I’m quite settled here. If you have any comments or insights, your own views on the matter feel free to leave a comment here or anywhere!





Monday, July 23rd 2012 at 01:32 |
I was hoping to find an objective comparison here but found a biased review of GW2. A lot of points you make are invalid and you really make WoW sound like a crappy frustrating game. I haven’t played GW2 but GW was a lot more frustrated than WoW for me.
Regarding PvP in WoW; I personally think world PvP is awesome, and high level arena PvP really won’t let you chill back and relax, it’s all about timing and skill (and having a good group comp). GW PvP was really solid though and I can only imagine GW2 PvP is great as well + the GW2 World vs World sounds really interesting though.
I’m not sure when you quit playing WoW, but questing in WoW has improved a ton, there are things such as cross realm raiding & cross realm dungeon runs to play with your friends on different realms, etc. It is only natural for a new released game to not make the same mistakes a similar game made 7-8 years ago.
Just my 2 cents!
Accie.
Monday, July 23rd 2012 at 18:09 |
And those two cents are welcome.
I stopped playing in Wrath, after having played it very actively for a few years.
Most reviews will be biased in one way or another, and I think it’s hard to understand what feeling I’m trying to convey if you haven’t tried Guild Wars 2 on your own.
Guild Wars 1 on the other hand is nothing like Guild Wars 2, and I chose World of Warcraft over that.
I don’t feel that the years later cross realm raiding and dungeon stuff makes up for it in World of Warcraft, I found most of the “Find a group” mechanics to be an attempt to try and save a dying game rather than innovative.
And now, the ordinary questing system has not improved enough to be close to what events are like in Guild Wars 2.